Thursday, November 7

Institute of Design: Research & Ideas : Methods Human-centered design has grown out of traditional design, social sciences, engineering, and business. It is taught at ID through the highly effective framework of four human factors, which address the physical, cognitive, social, and cultural factors involved in people's interactions with products, systems, organizations, and messages. The framework of human factors supports ID's designers as they address not only the users' physical capabilities and cognitive functions, but also the cultural background and social situation of the user at the time of using the product or service. As a result, ID students learn how to modify a product for different cultures, for different situations within a culture, and ultimately, for the "market of one."

Sunday, October 20

Common Principles: A Usable Interface Design Primer
The transparent interface is commonly defined as one that maximizes user task completion and minimizes interfering factors, such as unnecessary interface complexity or performance.


User-Centered Design
An interview with Peter Merholz and Nathan Shedroff on User-Centered Design dealing with the topics understanding UCD, the business of UCD and the Process of UCD.


Chris Mc Evoy launched a site unveiling the page views of top usability sites & docs. Due to Chris Usability has grown into a monster - and therefore Usability (or what is commonly understood as usability) must die...So you can check out Usability Must Die .


Wednesday, October 9

York Usability Research
Conventional usability considers one user with one computer system in a work context. This is no longer enough. As computers are moving out of the office, into the street and the home, the design issues that arise become much broader. York Usability Research are extending this viewpoint, under the following themes:
* computer-mediated and video communication;
* the user experience;
* enjoyment and fun;
* technology in the home;
* dependable human-computer systems;
* personalisation and personification.


Thursday, August 29

Ambient Findability
Peter Morvill, Sematic Studios, on Ambient Findability: the new paradigm of finding anything anytime anywhere.


Friday, August 23

Is 5000 Users Enough?
An article questioning quantitative usability testing (5? 8? 5000?). Noted personalities in the field of usability have made pronouncements that to learn about the usability of a web site it is only necessary to study a handful of users. This can be disconcerting for site owners who have to accommodate thousands of users a day; it seems risky to build the experience of all those people on the actions of a few.
What about qualitative methods?


Wednesday, August 21

Interface Standards and Design Creativity (Alertbox Aug. 1999) Do Interface Standards Stifle Design Creativity? Again, Jacob Nielsen raises the question aboutthe gap between the (desired) standards and creativity. But he is talking about a sort of "arty" creativity that leads the reader to some Rules for Design Standards - that doesnt¥t really help for any serious designer.

Monday, August 12

Bad Banks Usability
Europe's 20 Largest Banks' Web Sites All Fail User Experience Testing By Forrester Research: UK And German Bank Sites Lead As France, Italy, And Spain Lag
Flawed navigation and customer service frustrate today's Web banking users, but low-cost design fixes and an ongoing focus on user experience will help firms win sought-after online transactions, according to a new report by Forrester Research (Nasdaq: FORR).


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