May 2002


Guiding 30 May 2002

ADS is an advanced digital technology development company that focuses on a range of early warning alert, miniaturized power sources and security monitoring systems combined with the comprehensive data management services required to support them.
Through its Advanced Wireless unit, the Company specializes in security-related data collection, value-added data intelligence and complex data delivery systems for a wide variety of end users including commercial operations, government agencies and consumers.

Usability 25 May 2002

Personas: Matching a Design to the Users’ Goals

Usability 24 May 2002

The authors, a working group of architects, product designers, engineers and environmental design researchers, collaborated to establish the following Principles of Universal Design to guide a wide range of design disciplines including environments, products, and communications. These seven principles may be applied to evaluate existing designs, guide the design process and educate both designers and consumers about the characteristics of more usable products and environments.

Museum Design 21 May 2002

Endlich Online: die Internetpräsenz des Beethoven-Hauses Bonn. Dies ist eine der Säulen eines umfassenden Konzeptes, interessant vor allem das Digitale Archiv, in dem ab 2004 insgesamt 26.000 Dokumente verfügbar sein sollen. Die dritte Säule des Konzeptes wird der Digitale Salon vor Ort sein. Das Projekt, das durch viele Förderer unterstützt wird, wird in Zusammenarbeit mit dem IMK der FHG realisiert.Natürlich gibt es im Rahmen der Internetpräsenz auch einen Virtuellen Rundgang.

Usability 03 May 2002

[click title to view external site]

Usability 03 May 2002

Well, the Health Career Model (HCM) for Nursing Practice is not too close to design tasks at the first glance. Taka a look at the key words of this site: visualization; visual literacy; images; tools; imagery - literature

Usability 03 May 2002

Fuzzy cognitive maps were originally proposed as a means of explaining political decision making processes. They have been developed in the world of soft computing. FCMs combine the robust properties of fuzzy logic and neural networks. Variable concepts are represented by nodes in a directed graph. The graph’s edges are the casual influences between the concepts. The value of a node reflects the degree to which the concept is active in the system at a particular time. Once constructed, an FCM of a domain allows you to perform a qualitative simulation of the system and experiment with the model. The value of a node is a function of the sum of all incoming edges multiplied by the value of the originating concept at the immediately preceding state. In this respect, FCMs function like associative neural networks. The threshold function applied to the weighted sums can be fuzzy in nature. Moreover, concept values are expressed on a normalized range denoting a degree of activation rather than an exact quantitative value. These facts of FCMs are taken from the fundamentals of fuzzy logic. An excellent source for FCMs is Bart Kosko’s Fuzzy Engineering (Prentice-Hall, 1997)

Usability 03 May 2002

The Fascinating World of Maps and Mapping with over 17.000 Cartographic Links

Usability 03 May 2002

Val Casey’s notes on visual and interaction design - very closed to some of Nathan Shedroff’s thoughst or taxonomies. It ends up in experience design merging all our design disciplines. But Val put together lots of helpful examples and explanations.

Guiding 02 May 2002

The rules of the business game are being rewritten with the advent of new technologies. Traditionally, companies had no role to play during the product usage phase. However, today it makes sense to hold the customer’s hand and enhance the joy of its use.

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