March 2002
Monthly Archive
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A very interesting HCI- Laboratory for Information Visualization and Evaluation. They do projects in various specific fields:
Snap-Together Visualization: Snap is a web based system for creating customized, coordinated, multiple-view visualizations.
Multi-Dimensional Functions:A radial focus context approach to visualizing multi-dimensional functions.
Data Structure Visualization:Data structure visualization tools and evaluations.
Breakdown VisualizationA visualization allowing customized drilldown of polyarchical data.
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At Jack Rouse Associates, we understand that, first and foremost, a museum’s mission is to educate. We also understand that learning can be fun. Using strong story lines and immersive environments, our exhibits attract visitors and engage them in the joy of learning.
Jack Rouse is also a partner in developping the Medienpark of the German Television Company ZDF.
So again anaother proof of the experience strategy: for museums and zoos.
This specific practice leads us into a direction where we make the users and visitors feel small and unimportant, waiting to be told (in a very experienced way, of course) how “stuff works“.
Concerning museums, especially art museums, we have to strive for new ways of communication integrating people in a way that they really understand topics in a both broader and personal context. This might be an imortant step in the construction of knowledge.
Concerning the latter topic you find some useful links here: (1) (2).
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At Jack Rouse Associates, we understand that, first and foremost, a museum’s mission is to educate. We also understand that learning can be fun. Using strong story lines and immersive environments, our exhibits attract visitors and engage them in the joy of learning.
Jack Rouse is also a partner in developping the Medienpark of the German Television Company ZDF.
So again anaother proof of the experience strategy: for museums and zoos.
This specific practice leads us into a direction where we make the users and visitors feel small and unimportant, waiting to be told (in a very experienced way, of course) how “stuff works“.
Concerning museums, especially art museums, we have to strive for new ways of communication integrating people in a way that they really understand topics in a both broader and personal context. This might be an imortant step in the construction of knowledge.
Concerning the latter topic you find some useful links here: (1) (2).
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The Wunderkammer as a metaphor for mapping social spaces. In this interview with Marek Walczak (who created the WonderWalker as a global online Wunderkammer together with Martin Wattenberg, Director of reserach for smartmoney.com) he talks about different approaches of mapping. Walczak claims that “social spaces” are succeeding as opposed to one master vision or taxonomy of the Internet.
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This Gallery of Data Visualization displays some examples of the Best and Worst of Statistical Graphics, with the view that the contrast may be useful, inform current practice, and provide some pointers to both historical and current work. We go from what is arguably the best statistical graphic ever drawn, to the current record-holder for the worst.
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Understanding Users does not only mean to discover design constraints. There are many ways to learn by testing, looking, understanding and, important for the designer, understanding. SonicRim offers some interesing thoughts, methods and techniques. You will find some useful publications for free (pdf downloads).
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Article of Bernhard E. Buerdek in receiver, that call itself the “vodafon forum for future thinking…that is now established as one of the industries idea genrators”.
In his article Buerdek points out three phases of interface development. What is the natural interface?