The audience reply tool.
*?php the_title(); ?*/>
The audience reply tool.
*?php the_title(); ?*/>

*?php the_title(); ?*/>
: computational jewelry that children (of all ages) can play with and learn from.
Each bead is a tiny computer, able to talk to its neighbors and to change color. 
*?php the_title(); ?*/>
Look at LEO (a perfect translation tool btw): he provides you with about 67 meanings and context of the term “experience”. Well, they have “combat experience”, but they dot have user experience. I think it makes sense to think about a words meaning, history, ethymology and contextual usage when you want to build sth great like “user experience”. Enlightening.
*?php the_title(); ?*/>
Informativer Weblog rund ums Thema Ubiquitous Computing
*?php the_title(); ?*/>
MindShare is a new way of sharing knowledge within an organization or community of interest. MindShare uses each person’s personal information-organizing scheme as a basis for navigating and presenting new information, and it leverages each person’s everyday Web information-finding and -organizing activities for the benefit of the whole.
Its a MIT thesis…has anybody mor Info about it?
*?php the_title(); ?*/>
Periscope is a browsing device for , an interactive location service, that allows a user to explore the physical world by navigating its digital shadow - in this case, web pages situated at the places they represent in the real world. This MIT project shows another form of augmentation, its about Using and GETting outside info in the digital world.
*?php the_title(); ?*/>
The Definition: “User experience and interface design in the context of creating software represents an approach that puts the user, rather than the system, at the center of the process.This philosophy, called user-centered design, incorporates user concerns and advocacy from the beginning of the design process and dictates the needs of the user should be foremost in any design decisions.” Arent we all designing with the users in mind? But here starts the game!
*?php the_title(); ?*/>
AskTog: A Quiz Designed to Give You Fitts So you think you are an interaction designer? Not if you cannot answer all the questions on Toggs Site quickly and with authority…
*?php the_title(); ?*/>
The companion site shows Chapter 2 of this book: How we really use the Web . It starts with a childrens riddle: Why are things always in the last place you look for them? Because you stop looking when you find them.